Platform | |
---|---|
Coop Players | 4 |
Developer | Valve Corporation |
Publisher | Valve Corporation |
Engine | Source |
Release | Nov 17, 2009 |
Genres | Action, First-Person Shooter, Survival Horror |
Grit | 4.5 |
---|---|
Synergy | 5.5 |
Implementation | 7.0 |
Longevity | 3.0 |
Depth | 3.5 |
Fun | 5.0 |
Overall | 5.03 |
Cooperative Campaign | |
Drop-In/Drop-Out Multiplayer | |
Local/Split-Screen Option 4 players, console only | |
Online Multiplayer |
A map pack billed as a sequel. Zombie fangs glistening in the dark. These are the stuffs of nightmares.
What's that you say? Zombies don't have fangs? Well thank god there are still vacuous sequels.
In a move we couldn't quite believe at the time, Valve released there followup to the L4D franchise one year to the day after the original. Too soon? ...
Yes. Yes, indeed. We're still to this day scratching our heads wondering what exactly Left 4 Dead 2 added to the coop experience beyond a new series of maps. Maybe 3 or 4 new forgettable characters? It's hard to figure out. Or, maybe we're just over-thinking things.
What this follow-up didn't add were: any new gameplay dynamics what-so-ever, any new monsters (like maybe a zombie with fangs or something), a new gun, better graphics, or a way to be a Valve fanboy and keep your dignity.
At release, this game charged about 2 dollars per noisy switch that needed flipping. That's steep. It's down to about a dollar per noisy switch now. That's still a bit too steep.
If you want a mindless linear zombie shooter that you and you friends can enjoy at medium intensity, L4D2 remains an option on sale. Otherwise, pass.
See Left 4 Dead
Posted by Doug on Feb 16, 2013.